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Text File  |  1995-04-25  |  2.6 KB  |  100 lines  |  [TEXT/R*ch]

  1. /* Definitions of all the historical event types in Xconq.
  2.    Copyright (C) 1993, 1994, 1995 Stanley T. Shebs.
  3.  
  4. Xconq is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU General Public License as published by
  6. the Free Software Foundation; either version 2, or (at your option)
  7. any later version.  See the file COPYING.  */
  8.  
  9. DEF_HEVT("log-started", H_LOG_STARTED, "")
  10.  
  11. DEF_HEVT("log-ended", H_LOG_ENDED, "")
  12.  
  13. DEF_HEVT("game-started", H_GAME_STARTED, "")
  14.  
  15. DEF_HEVT("game-saved", H_GAME_SAVED, "")
  16.  
  17. DEF_HEVT("game-restarted", H_GAME_RESTARTED, "")
  18.  
  19. DEF_HEVT("game-ended", H_GAME_ENDED, "")
  20.  
  21. DEF_HEVT("side-joined", H_SIDE_JOINED, "S")
  22.  
  23. DEF_HEVT("side-lost", H_SIDE_LOST, "Ss")
  24.  
  25. DEF_HEVT("side-withdrew", H_SIDE_WITHDREW, "S")
  26.  
  27. DEF_HEVT("side-won", H_SIDE_WON, "Ss")
  28.  
  29. DEF_HEVT("unit-started-with", H_UNIT_STARTED_WITH, "U")
  30.  
  31. DEF_HEVT("unit-created", H_UNIT_CREATED, "SU")
  32.  
  33. DEF_HEVT("unit-completed", H_UNIT_COMPLETED, "SU")
  34.  
  35. DEF_HEVT("unit-acquired", H_UNIT_ACQUIRED, "U")
  36.  
  37. DEF_HEVT("unit-moved", H_UNIT_MOVED, "Uxy")
  38.  
  39. DEF_HEVT("unit-assaulted", H_UNIT_ASSAULTED, "UUxy")
  40.  
  41. DEF_HEVT("unit-damaged", H_UNIT_DAMAGED, "Unn")
  42.  
  43. DEF_HEVT("unit-captured", H_UNIT_CAPTURED, "UU")
  44.  
  45. DEF_HEVT("unit-killed", H_UNIT_KILLED, "Uu")
  46.  
  47. DEF_HEVT("unit-wrecked", H_UNIT_WRECKED, "Uu")
  48.  
  49. DEF_HEVT("unit-vanished", H_UNIT_VANISHED, "U")
  50.  
  51. DEF_HEVT("unit-garrisoned", H_UNIT_GARRISONED, "U")
  52.  
  53. DEF_HEVT("unit-disbanded", H_UNIT_DISBANDED, "U")
  54.  
  55. DEF_HEVT("unit-starved", H_UNIT_STARVED, "Um")
  56.  
  57. DEF_HEVT("unit-left-world", H_UNIT_LEFT_WORLD, "U")
  58.  
  59. DEF_HEVT("unit-type-changed", H_UNIT_TYPE_CHANGED, "U")
  60.  
  61. DEF_HEVT("unit-name-changed", H_UNIT_NAME_CHANGED, "U")
  62.  
  63. DEF_HEVT("action-ok", A_ANY_OK, "")
  64.  
  65. DEF_HEVT("action-error", A_ANY_ERROR, "")
  66.  
  67. DEF_HEVT("cannot-do", A_ANY_CANNOT_DO, "")
  68.  
  69. DEF_HEVT("insufficient-acp", A_ANY_NO_ACP, "")
  70.  
  71. DEF_HEVT("insufficient-material", A_ANY_NO_MATERIAL, "")
  72.  
  73. DEF_HEVT("action-done", A_ANY_DONE, "")
  74.  
  75. DEF_HEVT("insufficient-mp", A_MOVE_NO_MP, "")
  76.  
  77. DEF_HEVT("cannot-leave-world", A_MOVE_CANNOT_LEAVE_WORLD, "")
  78.  
  79. DEF_HEVT("destination-too-far", A_MOVE_TOO_FAR, "")
  80.  
  81. DEF_HEVT("destination-full", A_MOVE_DEST_FULL, "")
  82.  
  83. DEF_HEVT("overrun-failed", A_OVERRUN_FAILED, "")
  84.  
  85. DEF_HEVT("overrun-failed", A_OVERRUN_SUCCEEDED, "")
  86.  
  87. DEF_HEVT("fire-into-outside-world", A_FIRE_INTO_OUTSIDE_WORLD, "")
  88.  
  89. DEF_HEVT("fire-into-too-far", A_FIRE_INTO_TOO_FAR, "")
  90.  
  91. DEF_HEVT("fire-into-too-near", A_FIRE_INTO_TOO_NEAR, "")
  92.  
  93. DEF_HEVT("fire-at-too-far", A_FIRE_AT_TOO_FAR, "")
  94.  
  95. DEF_HEVT("fire-at-too-near", A_FIRE_AT_TOO_NEAR, "")
  96.  
  97. DEF_HEVT("too-far", A_ANY_TOO_FAR, "")
  98.  
  99. DEF_HEVT("too-near", A_ANY_TOO_NEAR, "")
  100.